Modular Car Lift
The modular car lift can be used to build, modify, and efficiently repair modular vehicles. The car lift consumes 5 power to run allowing you to lift any vehicle resting on top of the lift. Once lifted, modules can be removed, added, or edited if they are empty. The modular car lift can also be used to add or remove a Code Lock to the vehicle which prevents intruders from entering.
CRAFTING & RECYCLING
LOOTED FROM
REPAIR
WHERE TO BUY
STATIC SPAWNS
UPKEEP & DECAY
ELECTRICITY
DURABILITY
CRAFTING
| Name | Ingredients | Time | Workbench | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() 30s | |||||||||||
![]() | |||||||||||
![]() 15s | |||||||||||
![]() | |||||||||||
![]() 1s | |||||||||||
![]() | |||||||||||
BLUEPRINT
| Tool | Requirements | Scrap Total | |||
|---|---|---|---|---|---|
60 | |||||
Requirements 60Scrap Total | |||||
180 | |||||
Requirements 180Scrap Total | |||||
RECYCLING
| Recycler | Guaranteed Yield | Extra Yield | |||
|---|---|---|---|---|---|
Extra Yield | |||||
Extra Yield | |||||
| Name | Chance | Amount | Condition | ||||||
|---|---|---|---|---|---|---|---|---|---|
1.56% x1-2 - | |||||||||
1.56%Chance x1-2Amount -Condition | |||||||||
1.34% x1-2 - | |||||||||
1.34%Chance x1-2Amount -Condition | |||||||||
1.34% x1-2 - | |||||||||
1.34%Chance x1-2Amount -Condition | |||||||||
1.34% x1-2 - | |||||||||
1.34%Chance x1-2Amount -Condition | |||||||||
0.78% x1-3 - | |||||||||
0.78%Chance x1-3Amount -Condition | |||||||||
0.78% x1-3 - | |||||||||
0.78%Chance x1-3Amount -Condition | |||||||||
0.42% x1 - | |||||||||
0.42%Chance x1Amount -Condition | |||||||||
0.42% x1 - | |||||||||
0.42%Chance x1Amount -Condition | |||||||||
0.42% x1 - | |||||||||
0.42%Chance x1Amount -Condition | |||||||||
0.42% x1 - | |||||||||
0.42%Chance x1Amount -Condition | |||||||||
0.3% x1 - | |||||||||
0.3%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.06% x1 - | |||||||||
0.06%Chance x1Amount -Condition | |||||||||
0.05% x1 - | |||||||||
0.05%Chance x1Amount -Condition | |||||||||
WHERE TO BUY
| WHERE TO BUY | For sale | Cost | Restock Interval |
|---|---|---|---|
10s | |||
STATIC SPAWNS
| Location | Amount | ||
|---|---|---|---|
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
DECAY
| Location | Decay Time | ||
|---|---|---|---|
Outside 16h | |||
Outside 16hDecay Time | |||
Inside 160h | |||
Inside 160hDecay Time | |||
INPUT/OUTPUT CONNECTIONS
| IO Type | Connection Slot | Connection Name |
|---|---|---|
Electric Input Power In | ||
Electric InputConnection Slot Power InConnection Name | ||
POWER USAGE/GENERATION
| IO Type | Stat Type | Value |
|---|---|---|
Electric Usage 5 rW | ||
Electric UsageStat Type 5 rWValue | ||
Explosives
Siege Weapons
Melee
Throwing Attacks
Guns
Torpedos
| Tool | Damage | Quantity | Time | Fuel | HQM | Sulfur | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 84 8 sec - - | |||||||||||||||
275 1 10 sec - - | |||||||||||||||
30.75 9 0 sec - - | |||||||||||||||
138.25 2 8 sec - - | |||||||||||||||
16.5 16 2 min 2 sec - - | |||||||||||||||
41.5 7 18 sec - - | |||||||||||||||
8.5 30 18 sec - - | |||||||||||||||
4.12 61 50 sec - - | |||||||||||||||
5.2 49 6 min 20 sec - - | |||||||||||||||
11.25 23 3 min - - | |||||||||||||||
1.75 143 1 min 14 sec - - | |||||||||||||||
0.75 334 0 sec - - | |||||||||||||||
0.2 1251 10 min 26 sec - - | |||||||||||||||
18.05 14 17 sec - - - | |||||||||||||||
18.05Damage 14Quantity 17 secTime -Fuel -HQM -Sulfur | |||||||||||||||
8.75 29 23 sec - - - | |||||||||||||||
8.75Damage 29Quantity 23 secTime -Fuel -HQM -Sulfur | |||||||||||||||
5 50 6 min 40 sec - - - | |||||||||||||||
5Damage 50Quantity 6 min 40 secTime -Fuel -HQM -Sulfur | |||||||||||||||
0.2 1251 10 min 35 sec - - - | |||||||||||||||
0.2Damage 1251Quantity 10 min 35 secTime -Fuel -HQM -Sulfur | |||||||||||||||





































































