Chainlink Fence Gate
A chain-linked gate which occupies the doorframe slot. It can be opened and closed just like a door, and projectiles can be shot through the gaps in the fence.
CRAFTING & RECYCLING
LOOTED FROM
REPAIR
ATTACHING
UPKEEP & DECAY
DURABILITY
CRAFTING
BLUEPRINT
| Tool | Requirements | Scrap Total | |||
|---|---|---|---|---|---|
15 | |||||
Requirements 15Scrap Total | |||||
135 | |||||
Requirements 135Scrap Total | |||||
RECYCLING
| Recycler | Guaranteed Yield | Extra Yield | |||
|---|---|---|---|---|---|
Guaranteed Yield Extra Yield | |||||
Guaranteed Yield | |||||
Guaranteed Yield | |||||
Guaranteed Yield Extra Yield | |||||
| Name | Chance | Amount | Condition | ||||||
|---|---|---|---|---|---|---|---|---|---|
1.11% x1 100% | |||||||||
1.11%Chance x1Amount 100%Condition | |||||||||
0.44% x1 100% | |||||||||
0.44%Chance x1Amount 100%Condition | |||||||||
0.44% x1 100% | |||||||||
0.44%Chance x1Amount 100%Condition | |||||||||
0.44% x1 100% | |||||||||
0.44%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.16% x1 100% | |||||||||
0.16%Chance x1Amount 100%Condition | |||||||||
0.07% x1 100% | |||||||||
0.07%Chance x1Amount 100%Condition | |||||||||
| Tool | Max Repair Cost | Bursts | Duration |
|---|---|---|---|
x2 0.8s | |||
ATTACHING
| Item | |
|---|---|
UPKEEP COST (PER DAY)
| Ingredient | Amount |
|---|---|
x7-24 | |
x7-24Amount | |
DECAY
| Location | Decay Time | ||
|---|---|---|---|
Outside 8h | |||
Outside 8hDecay Time | |||
Inside 80h | |||
Inside 80hDecay Time | |||
Explosives
Siege Weapons
Melee
Throwing Attacks
Guns
Torpedos
| Tool | Damage | Quantity | Time | Fuel | HQM | Sulfur | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5.01 15 1 sec - - | |||||||||||||||
76 1 9 sec - - | |||||||||||||||
85 1 9 sec - - | |||||||||||||||
60.38 2 0 sec - - | |||||||||||||||
63.75 2 0 sec - - | |||||||||||||||
30 3 16 sec - - | |||||||||||||||
15.25 5 6 sec - - | |||||||||||||||
17.5 5 6 sec - - | |||||||||||||||
8.06 10 12 sec - - | |||||||||||||||
8.6 9 11 sec - - | |||||||||||||||
10 8 55 sec - - | |||||||||||||||
275.38 1 0 sec - - | |||||||||||||||
278.75 1 0 sec - - | |||||||||||||||
550 1 10 sec - - | |||||||||||||||
0.5 150 1 min 17 sec - - | |||||||||||||||
5 15 10 sec - - | |||||||||||||||
0.38 200 0 sec - - | |||||||||||||||
3.75 20 0 sec - - | |||||||||||||||
0.1 750 6 min 16 sec - - | |||||||||||||||
1 75 38 sec - - | |||||||||||||||
35.28 3 1 sec - - - | |||||||||||||||
35.28Damage 3Quantity 1 secTime -Fuel -HQM -Sulfur | |||||||||||||||
37.75 2 0 sec - - - | |||||||||||||||
37.75Damage 2Quantity 0 secTime -Fuel -HQM -Sulfur | |||||||||||||||
0.5 150 1 min 25 sec - - - | |||||||||||||||
0.5Damage 150Quantity 1 min 25 secTime -Fuel -HQM -Sulfur | |||||||||||||||




























































