Rusthub
RUST HUB

Seismic Sensor

A small electronic device that can detect vibrations from explosions within a range set by players. It will output a higher value depending on the size of the vibrations. The sensor can be crafted at a Workbench Level 2 for High Quality Metal and Tech Trash.

BLUEPRINT
Requirements
30Scrap Total
Requirements
225Scrap Total
RECYCLING
Seismic Sensor Rust Item
High Quality Metal Rust Item
Guaranteed Yield
Extra Yield
Seismic Sensor Rust Item
High Quality Metal Rust Item
Guaranteed Yield
Extra Yield
Seismic Sensor Rust Item
High Quality Metal Rust Item
Guaranteed Yield
Extra Yield
Guaranteed Yield
Extra Yield
1.56%Chance
x1-2Amount
-Condition
1.34%Chance
x1-2Amount
-Condition
1.34%Chance
x1-2Amount
-Condition
1.34%Chance
x1-2Amount
-Condition
0.78%Chance
x1-3Amount
-Condition
0.78%Chance
x1-3Amount
-Condition
0.42%Chance
x1Amount
-Condition
0.42%Chance
x1Amount
-Condition
0.42%Chance
x1Amount
-Condition
0.42%Chance
x1Amount
-Condition
0.3%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.07%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.06%Chance
x1Amount
-Condition
0.05%Chance
x1Amount
-Condition
Max Repair Cost
x3Swings
1.5sDuration
Max Repair Cost
x3Bursts
1.2sDuration
High Quality Metal Rust Item
Max Repair Cost
NoneCondition Loss
YesRequires BP
DECAY
Outside
8hDecay Time
Inside
80hDecay Time
DETECTABLES
INPUT/OUTPUT CONNECTIONS
Electric
InputConnection Slot
Power InConnection Name
Electric
OutputConnection Slot
Power OutConnection Name
POWER USAGE/GENERATION
Electric
UsageStat Type
1 rWValue
Explosives
Siege Weapons
Melee
Throwing Attacks
Guns
Torpedos
57.5Damage
4Quantity
4 secTime
-Fuel
-HQM
275Damage
1Quantity
9 secTime
-Fuel
-HQM
65Damage
4Quantity
5 secTime
-Fuel
-HQM
10.01Damage
20Quantity
2 secTime
-Fuel
-HQM
112.5Damage
2Quantity
8 secTime
-Fuel
-HQM
37.5Damage
6Quantity
0 secTime
-Fuel
-HQM
97.5Damage
3Quantity
0 secTime
-Fuel
-HQM
14Damage
15Quantity
16 secTime
-Fuel
-HQM
45Damage
5Quantity
33 secTime
-Fuel
-HQM
10Damage
20Quantity
11 secTime
-Fuel
-HQM
312.5Damage
1Quantity
0 secTime
-Fuel
-HQM
12Damage
17Quantity
2 min 7 secTime
-Fuel
-HQM
550Damage
1Quantity
10 secTime
-Fuel
-HQM
87.5Damage
3Quantity
10 secTime
-Fuel
-HQM
-Sulfur
62.5Damage
4Quantity
1 secTime
-Fuel
-HQM
-Sulfur
10Damage
20Quantity
20 secTime
-Fuel
-HQM
-Sulfur
5Damage
40Quantity
5 min 18 secTime
-Fuel
-HQM
-Sulfur