Telephone
The telephone allows you to call select phones placed at monuments, other players telephones, and Mobile Phone players may be carrying. To call another player they must make their number public or give it to you. When called, the telephone will ring alerting players of the call. The telephone needs to consume 1 power to run.
CRAFTING & RECYCLING
LOOTED FROM
REPAIR
STATIC SPAWNS
UPKEEP & DECAY
ELECTRICITY
STORAGE
DURABILITY
CRAFTING
| Name | Ingredients | Time | Workbench | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() 30s | |||||||||||
![]() | |||||||||||
![]() 15s | |||||||||||
![]() | |||||||||||
![]() 7.5s | |||||||||||
![]() | |||||||||||
BLUEPRINT
| Tool | Requirements | Scrap Total | |||
|---|---|---|---|---|---|
30 | |||||
Requirements 30Scrap Total | |||||
195 | |||||
Requirements 195Scrap Total | |||||
RECYCLING
| Recycler | Guaranteed Yield | Extra Yield | |||
|---|---|---|---|---|---|
Extra Yield | |||||
Extra Yield | |||||
Extra Yield | |||||
| Name | Chance | Amount | Condition | ||||||
|---|---|---|---|---|---|---|---|---|---|
1.11% x1 - | |||||||||
1.11%Chance x1Amount -Condition | |||||||||
0.44% x1 - | |||||||||
0.44%Chance x1Amount -Condition | |||||||||
0.44% x1 - | |||||||||
0.44%Chance x1Amount -Condition | |||||||||
0.44% x1 - | |||||||||
0.44%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.16% x1 - | |||||||||
0.16%Chance x1Amount -Condition | |||||||||
0.07% x1 - | |||||||||
0.07%Chance x1Amount -Condition | |||||||||
STATIC SPAWNS
| Location | Amount | ||
|---|---|---|---|
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
x1 | |||
x1Amount | |||
DECAY
| Location | Decay Time | ||
|---|---|---|---|
Outside 8h | |||
Outside 8hDecay Time | |||
Inside 80h | |||
Inside 80hDecay Time | |||
INPUT/OUTPUT CONNECTIONS
| IO Type | Connection Slot | Connection Name | |||
|---|---|---|---|---|---|
Electric Input Power In | |||||
Electric InputConnection Slot Power InConnection Name | |||||
Electric Output Call Passthrough | |||||
Electric OutputConnection Slot Call PassthroughConnection Name | |||||
POWER USAGE/GENERATION
| IO Type | Stat Type | Value |
|---|---|---|
Electric Usage 1 rW | ||
Electric UsageStat Type 1 rWValue | ||
STORAGE INFO
| Property | Value | ||
|---|---|---|---|
Inventory Slots 1 | |||
Inventory Slots 1 | |||
Can Be Locked No | |||
Can Be Locked No | |||
Supports Storage Adaptor No | |||
Supports Storage Adaptor No | |||
Supports Storage Monitor No | |||
Supports Storage Monitor No | |||
Need Building Privilege To Access No | |||
Need Building Privilege To Access No | |||
Loot Dropped When Destroyed 100% | |||
Loot Dropped When Destroyed 100% | |||
Explosives
Siege Weapons
Melee
Throwing Attacks
Guns
Torpedos
| Tool | Damage | Quantity | Time | Fuel | HQM | Sulfur | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
57.5 3 4 sec - - | |||||||||||||||
65 3 5 sec - - | |||||||||||||||
10.01 15 1 sec - - | |||||||||||||||
37.5 4 0 sec - - | |||||||||||||||
275 1 9 sec - - | |||||||||||||||
112.5 2 8 sec - - | |||||||||||||||
97.5 2 0 sec - - | |||||||||||||||
14 11 13 sec - - | |||||||||||||||
10 15 8 sec - - | |||||||||||||||
45 4 25 sec - - | |||||||||||||||
12 13 1 min 35 sec - - | |||||||||||||||
312.5 1 0 sec - - | |||||||||||||||
550 1 10 sec - - | |||||||||||||||
87.5 2 10 sec - - - | |||||||||||||||
87.5Damage 2Quantity 10 secTime -Fuel -HQM -Sulfur | |||||||||||||||
62.5 3 1 sec - - - | |||||||||||||||
62.5Damage 3Quantity 1 secTime -Fuel -HQM -Sulfur | |||||||||||||||
10 15 17 sec - - - | |||||||||||||||
10Damage 15Quantity 17 secTime -Fuel -HQM -Sulfur | |||||||||||||||
5 30 3 min 57 sec - - - | |||||||||||||||
5Damage 30Quantity 3 min 57 secTime -Fuel -HQM -Sulfur | |||||||||||||||












































































